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Corleon Richardson
Previs Artist
Montebello, United States

Summary

An artist with a degree in Media Arts and Animation that has worked in the video game industry for over 4 years.

Skills

3D Animation3D ModelingLightingTexturingPre-viz

Software proficiency

3ds Max
3ds Max
After Effects
After Effects
AutoCAD
AutoCAD
Maya
Maya
Photoshop
Photoshop
Quixel Suite
Quixel Suite
CrazyBump
CrazyBump
Premiere
Premiere

Reel

Productions

    • Video Game
      Halo Fireteam Raven
    • Year
      2018
    • Role
      Environment Artist
    • Company
      Play Mechanix
    • Video Game
      The Walking Dead
    • Year
      2017
    • Role
      Environment Artist and Animator
    • Company
      Play Mechanix
    • Video Game
      Kung Fu Panda Dojo Mojo
    • Year
      2014
    • Role
      Animator
    • Company
      Play Mechanix
    • Video Game
      Moto GP
    • Year
      2016
    • Role
      Environment Artist
    • Company
      Play Mechanix
    • Video Game
      Ghostbusters
    • Year
      2016
    • Role
      Environment Artist
    • Company
      Play Mechanix
    • Video Game
      In Case of Zombies Doe of the Dead
    • Year
      2015
    • Role
      Environment Artist
    • Company
      Play Mechanix
    • Video Game
      Big Buck HD Duck Dynasty
    • Year
      2013
    • Role
      Environment Artist
    • Company
      Play Mechanix
    • Video Game
      Big Buck HD Wild
    • Year
      2015
    • Role
      Environment Artist
    • Company
      Play Mechanix
    • Video Game
      Aliens Armageddon
    • Year
      2014
    • Role
      Environment Artist
    • Company
      Play Mechanix

Experience

  • Environment Artist at Play Mechanix
    Glen Ellyn, United States of America
    January 2013 - August 2017

    The studio responsible for major arcade releases like Terminator Salvation and Big Buck Hunter